A downloadable game for Windows, macOS, and Linux

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★kindred requires the .NET Core 2.0 runtime, a cross-platform library. (It's similar to the .NET Framework that you've probably installed for many other games, but unlike .NET Framework, .NET Core is cross-platform.)

In the future, Microsoft may ship this with Windows; for now, you'll have to install it yourself:

Hey, listen! Though similar in name, .NET Core and ASP.NET Core are totally different! For ★kindred, you want plain .NET Core!

Running ★kindred

Run StarKindred or StarKindred.bat, depending on your operating system (StarKindred for Linux and macOS; StarKindred.bat for Windows).

★kindred comes with a command-line interface. ★kindred has been created with a plugin system that allows people to create their own interfaces - including graphical interfaces - but I'm not aware of one existing at this time (2018-03-25).

CLI Instructions

  • Use Tab and Shift+Tab to navigate between fields.
  • Use arrows to select items from lists (for example, checkboxes, or lists of buttons).
  • Press enter to select an item from a list, or press a button; the CLI interface will automatically move focus to the next field when pressing enter on some fields (for example, text fields).

Making Your Own UI


You will need the .NET Core 2.0 SDK from Microsoft.

Creating a Plugin

I only have experience with C# and Visual Studio, but in principle other languages and other compilers will work, so long as they'll compile .NET Core 2.0 libraries.

  1. Create a New ".NET Core 2.0 Class Library" Project.
  2. Add StarKindred Engine.dll as a dependency.
  3. Create a new class for the plugin.

Take a look at the CLI interface's source code; the project is open-source:

When creating your own plugin class, the following code should serve as a good starting point:

using System;
using System.Collections.Generic;
using StarKindredEngine;
using StarKindredEngine.UIElements;
namespace MyStarKindredUI
        Title = "My StarKindred UI",
        Version = "Potato 1", // whatever string you want, really
        Author = "Me!",
        AuthorWebsite = "http://...",
        AuthorContact = "example@gmail.com, Steam: mySteamName, Twitter: @me, etc"
    class MyStarKindredUI: StarKindredUI
        public override void Play()
            Output out;
            // "Game" is a GameInterface; it comes with StarKindredUI
            while((out = Game.Output()) != null)
                // do stuff with "out"


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Click download now to get access to the following files:

StarKindred.zip 296 kB

Development log

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