Linux users: I have not actually tested that this game works on Linux. I'm hoping that the builder tool I used simply works >_> Let me know if this is not the case for you. (I have tested on Mac... sometimes... when I have access to one... it seems to work, but also let me know if that's not the case for you!)
At a certain age, it's expected that everyone will go on an "adventure", traveling the country, meeting people, and learning about the world. Today is your birthday. You're of adventuring age, and your friends and family have gathered to wish you safe travels...
Suikomon is a fantasy RPG with "MSPaint-style" graphics (for lack of a better term; I did NOT actually use MSPaint; I would die). It's cute, silly, weird, and a little epic.
Suikomon is not done yet, but I'm releasing it at this stage of development because I'd love to get your feedback! Let me know what works for you, and what doesn't. There's a lot to discover in the game already!
Things I've drawn inspiration from:
- PsyPets: a web-game I ran for 7 years. It's a smorgasbord of ideas, wrapped in a silly package. 7 years is a long time to work on a project; that game's ideas will be with me for the rest of my life. I think that's a good thing :)
- Wuppo: a platforming action-adventure RPG that Steam kept insisting I look at. You win this time, Steam! Wuppo was an excellent game, with silly graphics, wonderful world-building, and an epic plot.
- Suikoden: when I was a kid, this Play Station 1 game BLEW MY MIND. Collecting characters to build your very own castle... down to the kid who says "Welcome to such-and-such Castle!" I was in love with this game. If you're familiar with the Suikoden games, you will see its influence clearly in Suikomon.
- Pokemon: the initial concept for Suikomon was Suikoden + Pokemon (hence the name). I think Suikoden is the larger influence, but the casualness with which you - the player & PC - are expected to engage in adventure is definitely a core part of the Pokemon games. This is something the Sequelitis video on the Zelda games also touched on, and something I've become very conscious of in game design.
For Windows, just unzip the file, and run the Game.exe file inside. For Linux, I know less than a professional web developer should >_> For Mac, I have ZERO clue. I built Linux and Mac versions, but you're kind of on your own with them. Sorry.
I recommend installing via the itch.io desktop app, which knows much more about Macs & Linux than I do :P