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LOOT × LORE × LOVE

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Devlog

  • doubles!
    September 17, 2017 by benmakesgames#badminton, #rewrite
    one thing that LOOT × LORE × LOVE still lacks is love! my intention for a while now has been to implement a system whereby you can meet a partner (from among the NPCs in the game), and have them joi... Continue reading
  • save & load
    September 09, 2017 by benmakesgames#save game, #json, #C#
    finally finished the nuts and bolts of saving and loading. there's not much to say about a saving and loading system, except very technical things, so let's talk about technical things :P (that'll be... Continue reading
  • semi-pointless polish
    September 06, 2017 by benmakesgames#polish, #mapping
    I've been doing a TON of rough mapping (rough, in that grass details, etc, are not yet in... though I'm thinking my time might be better-spent proc-genning that, but that's a conversation for another... Continue reading
  • Mark & Return
    September 02, 2017 by benmakesgames#yendorian tales, #open-world
    a long time ago - in the DOS days - I played a first-person RPG called Yendorian Tales. besides just being a really fun game (at the time; I have not replayed it recently, and cannot say whether or no... Continue reading
  • now with lighting!
    August 28, 2017 by benmakesgames#lighting
    I've been working on lighting effects; here you can see some of the fruits of that labor. (light fruit?) there is an issue with the red lasers in this first dungeon, in that they don't light things up... Continue reading
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